I specialize in 3D modeling, level design, and storytelling. The softwares where I work best are Blender and Substance 3D Painter. In college I looked to publish two video games, one is on Steam, named “Old Roots” and the other one is a demo on Itch.io, named “Mecha-Tlacuache”. In both cases I helped to upload the assets to the graphic engine, so I know how to work either Unreal engine or Unity engine. I also designed a game for InMervi Entertainment’s web page, collaborating with another designer and leading the production team.